Kamis, 14 November 2013

PDF Download South Dakota Simply Beautiful

PDF Download South Dakota Simply Beautiful

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South Dakota Simply Beautiful

South Dakota Simply Beautiful


South Dakota Simply Beautiful


PDF Download South Dakota Simply Beautiful

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South Dakota Simply Beautiful

From the Inside Flap

Home to farmland and badlands, prairies and caves, and the treasured Black Hills, as well as such human-made wonders as Mt. Rushmore, the Crazy Horse memorial, the Corn Palace, and Wall Drug, South Dakota is a land of extraordinary variety. The state retains a strong connection to its wild and woolly history while inviting present-day explorers to seek out and enjoy its one-of-a-kind sights and experiences. In this collection of full-color images, photographer J. C. Leacock captures the striking diversity and rugged scenic beauty of this friendly central state.

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About the Author

J. C. Leacock's images capture the spirit, beauty, grandeur, and intimacy of the American West, as well as the excitement of the outdoor Western lifestyle. His work is widely published and has appeared in such publications as Backpacker, Outside, and American Cowboy, as well as in Sierra Club, Audubon, and Western Horseman calendars.

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Product details

Hardcover: 120 pages

Publisher: Farcountry Press (September 1, 2003)

Language: English

ISBN-10: 1560372664

ISBN-13: 978-1560372660

Product Dimensions:

10.8 x 0.7 x 10.2 inches

Shipping Weight: 2.1 pounds (View shipping rates and policies)

Average Customer Review:

4.5 out of 5 stars

12 customer reviews

Amazon Best Sellers Rank:

#249,330 in Books (See Top 100 in Books)

What a disappointment when I received this and looked through it! This might be entitled "Western South Dakota and A Few Points East." I grew up in eastern South Dakota and bought this book as a gift for my brother. The photography is beautiful, but most of it is of western South Dakota, especially the Badlands and the prairie grasses. There's not a single photo anywhere close to our hometown in the southeast part of the state. The photography is great, but it would be nice to have more of eastern South Dakota and more photos of the towns, not just the rural areas. If you are looking for photography of the Black Hills area, Badlands, and prairies, then this book is great. If you are looking for photos of the farms and towns of the eastern part of the state, this is not the book for you.

The more ignorant denizens of both coasts of our great nations refer, dismissively, to large states like Nebraska or (especially) South Dakota as "flyover states," suggesting that there can be nothing there for anyone blessed enough to live in Los Angeles or Upper Saddle River, or even Queens. They are of course wrong. As the book title suggests, much of South Dakota is 'simply beautiful.' From personal experience I cite just two examples (many more can be found in this handsome book of photographs): Pierre (pronounced 'peer' in South Dakota) is the capitol; the building and those surrounding it are very attractive, compared say to the Victorian monstrosity in Albany. And speaking of Pierre, if one is heading west on I-90, especially if planning to spend the night around Pierre [it's a long way west to the next town of any size--South Dakota is a wide state], hop off I-90 around Fort Thompson and head up to the two lane along the Missouri River. I can almost promise you no traffic jams, and that road is about as pretty as any you'll find unless you love Golden Arches and T-shirt shops every hundred yards. Several times around Fort Thompson I've seen herds of buffalo; if you wonder what they look like, check this book. I recommend it, especially for dimwits who pooh-pooh the heart of our country as fit only to 'fly over.'

I purchased this as a gift for my elderly father, a South Dakota native who is no longer able to focus on the written word. The beauty of the state he has always referred to as "back home" comes to life for him each time opens the book--old memories come alive to him and I am hearing stories I've never before heard. This book exceeded all expectations.

This is a wonderful South Dakota photography book. I've lived here my whole life, and it's just what I wanted. I was looking for something that was all photos and not much text--this is it. This is great for a coffee table book. My only complaint is that it's missing photos of Bear Butte and Crazy Horse.

As the title suggests - this book and the wonderful State it portrays is "simply beautiful"! Lovely pictures, nice to handle format (hard cover). A great gift - for someone else, or for yourself. I would definately purchase it again.

was a gift

My father grew up in South Dakota. He loves it.

Bought it for my Dad's 83rd birthday. He has beginng syptoms of alzheimers ... he loved it. Said it made him homesick.

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Free PDF Procedural Generation in Game Design, by Tanya X. Short

Free PDF Procedural Generation in Game Design, by Tanya X. Short

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Procedural Generation in Game Design, by Tanya X. Short

Procedural Generation in Game Design, by Tanya X. Short


Procedural Generation in Game Design, by Tanya X. Short


Free PDF Procedural Generation in Game Design, by Tanya X. Short

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Procedural Generation in Game Design, by Tanya X. Short

Review

Short, director of KitFox Games, and Adams, the independent co-creator of the popular game Dwarf Fortress, have edited a substantial collection of essays providing concepts and practical application of procedurally generated content and algorithms for game design purposes. Procedural generational the method of creating data via algorithm rather than by hand—is a principle developers can harness to allow the game to generate its own content (settings, objects, and stories) using a series of rules. This method can result in considerable savings over the more traditional game design. Unlike Procedural Content Generation in Games (Shaker, Togelius, Nelson, 2016), the material here is authored by independent developers (with one exception from Blizzard Entertainment), so the information is more accessible and actionable. The book should enable game developers evaluating procedural generation for their games to make an informed decision whether or not to use it. Those with a background in computer science or who are already using procedural generation may learn something new from the contributors’ experiences and methodologies. --A. Chen, Cogswell College Summing Up: Recommended. Upper-division undergraduates through faculty and professionals.

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About the Author

Tanya X. Short is the director of Kitfox Games, the indie game studio behind Moon Hunters and Shattered Planet. Previously, she worked as a designer at Funcom Games on The Secret World and Age of Conan: Hyborian Adventures. In her spare time, she acts as the co-director of Pixelles, a non-profit helping more women make games. Tarn Adams is best known as the developer of Dwarf Fortress since 2002 with his older brother Zach. He learned programming in his childhood, and designed computer games as a hobby until he quit his first year of a mathematics post doctorate at Texas A&M to focus on game development in 2006.

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Product details

Paperback: 338 pages

Publisher: Routledge; 1 edition (June 3, 2017)

Language: English

ISBN-10: 1498799191

ISBN-13: 978-1498799195

Product Dimensions:

6.1 x 0.8 x 9.2 inches

Shipping Weight: 1 pounds (View shipping rates and policies)

Average Customer Review:

4.5 out of 5 stars

8 customer reviews

Amazon Best Sellers Rank:

#197,353 in Books (See Top 100 in Books)

I heard about this book on Roguelike Radio and had to get it. I've been following the editors for years and a good chunk of the contributing authors. If you have an interesting in game programming or procedural generation then this is a great book to read. Perfect mix of high and low level concepts.My only complaint is that I wanted to read essays from Tanya and Tarn too!

AAAAAAAAAAAAAAAAAAAAAAAmazing. I love this book, I wish I had bought the hardcover because I want to reread this book over 20 times. Procedural Generation is a passion of mine and this combines many techniques I had never thought about. It will not give you "code" don't look at this book and want somebody to give you code, or even answers to your solutions. Procedurally generated content is a discussion not a one size fits all and this book shows many sides to that discussion. I believe they could write 20 more books on this same topic and techniques others have used and I would buy every single one. Thank you!

Great for the variety of applications for PCG that it covers.It does warn you early into the book to not expect every problem to be solved instantly by PCG (a fair message) and it doesn't dig into the technical implementation details beyond a surface discussion.This is NOT a technical recipe book for building a bunch of different PCG systems you can use in games.Great starting point if you're interested in learning about PCG in other ways than you've already been exposed to.The variety of authors is very beneficial since each topic has its complex gotchas. It feels as if the authors talking about subjects have grappled firsthand with the problems that you'd face within that topic.The only minor fault is some of the charts don't line up with where you'd want them to be: 'As seen in Figure N-1' and Figure N-1 would turn out to be on the next page.

This is not really a book that I can suggest to most people. The first portion is actually not one but a series of essays trying to warn you away from using proc gen, and then finally once they begin to talk about proc gen it's generally given in relatively vague outline terms, not actual code examples. This is "good" in the sense that it doesn't promote a particular language some might say, but people using their language of choice to write a game can generally convert from simple Python or Java or whatever into their own language, so actual code examples would have been much preferred. The fact that each chapter is written by a different author makes the writing style jump all over the place in a way that took quite a bit away from the experience for me.

I first heard of this book from the Rougelike Radio podcast that first discussed it (which I in turn learned about from Tarn's blog), and I thought this would be a nice birthday present for myself (spoiler: I was right). This is a great book on procedural generation. There are 27 great chapters on everything from level design to poetry to the logic and rules of games themselves. And while the chapters focus on specific things, almost all of them have lessons that pertain to all forms of procedural generation.I enjoyed every chapter of this book, but what really stood out to me were the two chapters focusing on graph grammars; one for level generation, and the other for story generation. Reading those chapters made me want to immediately go out and make games using them. In fact, I want to write a game right now. I think I'll do that.

Great book. Lots of good little bits of information.

I read this over a weekend, rather than reading a chapter now and then, it was that good. Even though many of the chapters aren’t likely to be relevant to any game I’ll ever work on, all of them were interesting. And they tied together surprisingly well.If I had a complaint, it would be that the editors didn’t contribute at least a chapter each.

I enjoy the book a lot. It gives a lot of perspectives on using procedural generation. I have the ebook edition and regretfully, it uses black and white images instead of color ones. Maybe they can fix that?

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Selasa, 12 November 2013

PDF Ebook Study Guide for Medical-Surgical Nursing: Concepts and Practice

PDF Ebook Study Guide for Medical-Surgical Nursing: Concepts and Practice

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Study Guide for Medical-Surgical Nursing: Concepts and Practice

Study Guide for Medical-Surgical Nursing: Concepts and Practice


Study Guide for Medical-Surgical Nursing: Concepts and Practice


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Study Guide for Medical-Surgical Nursing: Concepts and Practice

Product details

Paperback: 464 pages

Publisher: Saunders; 3 edition (January 4, 2016)

Language: English

ISBN-10: 0323243835

ISBN-13: 978-0323243834

Product Dimensions:

8.5 x 1 x 11 inches

Shipping Weight: 1.7 pounds (View shipping rates and policies)

Average Customer Review:

3.6 out of 5 stars

6 customer reviews

Amazon Best Sellers Rank:

#131,081 in Books (See Top 100 in Books)

great experience got what i expected to get

Better than the description. Fast shipping.

Great, Thanks

Does not include the instructor answer key.

Book is good but there is no answer key to check your answers. All it says is my instructor has it, but she is only using the textbook for the class. The content of the book is good, I just want an answer key. Wish I had known because I would have purchased the older version which has the answer key in the back of the book.

Very helpful. It does not come with an answer key beings it is to be utilized as homework. The instructors have the answer keys. A lot of teachers use these workbooks as graded homework

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Rabu, 30 Oktober 2013

Free PDF Cross-Platform GUI Programming with wxWidgets

Free PDF Cross-Platform GUI Programming with wxWidgets

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Cross-Platform GUI Programming with wxWidgets

Cross-Platform GUI Programming with wxWidgets


Cross-Platform GUI Programming with wxWidgets


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Cross-Platform GUI Programming with wxWidgets

From the Back Cover

"This book is the best way for beginning developers to learn wxWidgets programming in C++. It is a must-have for programmers thinking of using wxWidgets and those already using it." —Mitch Kapor, founder of Lotus Software and the Open Source Applications Foundation Build advanced cross-platform applications that support native look-and-feel on Windows, Linux, Unix, Mac OS X, and even Pocket PC Master wxWidgets from start to finish—even if you've never built GUI applications before Leverage advanced wxWidgets capabilities: networking, multithreading, streaming, and more CD-ROM: library of development tools, source code, and sample applications Foreword by Mitch Kapor, founder, Lotus Development and Open Source Application Foundation wxWidgets is an easy-to-use, open source C++ API for writing GUI applications that run on Windows, Linux, Unix, Mac OS X, and even Pocket PC—supporting each platform's native look and feel with virtually no additional coding. Now, its creator and two leading developers teach you all you need to know to write robust cross-platform software with wxWidgets. This book covers everything from dialog boxes to drag-and-drop, from networking to multithreading. It includes all the tools and code you need to get great results, fast. From AMD to AOL, Lockheed Martin to Xerox, world-class developers are using wxWidgets to save money, increase efficiency, and reach new markets. With this book, you can, too. wxWidgets quickstart: event/input handling, window layouts, drawing, printing, dialogs, and more Working with window classes, from simple to advanced Memory management, debugging, error checking, internationalization, and other advanced topics Includes extensive code samples for Windows, Linux (GTK+), and Mac OS X About the CD-ROM The CD-ROM contains all of the source code from the book; wxWidgets distributions for Windows, Linux, Unix, Mac OS X, and other platforms; the wxWidgets reference guide; and development tools including the OpenWatcom C++ compiler, the poEdit translation helper, and the DialogBlocks user interface builder. © Copyright Pearson Education. All rights reserved.

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About the Author

Julian Smart has degrees from the University of St. Andrews and the University of Dundee. After working on model-based reasoning at the Scottish Crop Research Institute, he moved to the Artificial Intelligence Applications Institute at the University of Edinburgh, where he founded the wxWidgets project in 1992. Since starting Anthemion Software in 1996, Julian has been helping other companies deploy wxWidgets, and he sells tools for programmers, including DialogBlocks and HelpBlocks. He has worked as a consultant for various companies including Borland and was a member of Red Hat's eCos team, writing GUI tools to support the embedded operating system. In 2004, Julian and his wife Harriet launched a consumer product for fiction writers called Writer's Café, written with wxWidgets. Julian and Harriet live in Edinburgh with their daughter Toni. Kevin Hock has degrees from Miami University (Oxford, Ohio) in Computer Science and Accounting and has taught courses at Miami in both Java and client-server systems. In 2002, he started work on an instant messaging system and founded BitWise Communications, LLC, in 2003, offering both professional and personal instant messaging. During the course of developing BitWise using wxWidgets, Kevin became a wxWidgets developer and has provided enhancements to all platforms. Kevin lives in Oxford, Ohio. Stefan Csomor is director and owner of Advanced Concepts AG, a company that specializes in cross-platform development and consulting. In addition to being a qualified medical doctor, he has more than 15 years of experience in object-oriented programming and has been writing software for 25 years. Stefan is the main author of the Mac OS port of wxWidgets. © Copyright Pearson Education. All rights reserved.

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Product details

Paperback: 744 pages

Publisher: Prentice Hall; F Second Printing Used edition (August 5, 2005)

Language: English

ISBN-10: 9780131473812

ISBN-13: 978-0131473812

ASIN: 0131473816

Product Dimensions:

7.1 x 1.8 x 9.3 inches

Shipping Weight: 2.4 pounds (View shipping rates and policies)

Average Customer Review:

3.6 out of 5 stars

39 customer reviews

Amazon Best Sellers Rank:

#642,462 in Books (See Top 100 in Books)

Good Book, but, it's obsolete because wxWidgets is past version 3. (it's on 3.2 now) and the book is only up to version 2.xxx so a lot of new stuff is not in the book at all. I am using wxWidgets at a job because Qt has licensing $$$ problems for commercial use. WxWidgets is still very productive and well written, and some Qt programmers don't seem to know how to write modular code. So for cross platform GUI wxWidgets is still great even in 2018.

I read this book in late 2011 and have decided to put forward a review. I like wxWidgets in principle but the book showed me that the implementation and concepts could be improved. Between Qt, GTK, and wxWidgets, there are many similarities between those technologies and the book showcases what makes wxWidgets practical.It is said that wxWidgets received the inspiration for its design from Microsoft MFC. I am familiar with Microsoft MFC from Ivor Horton's Microsoft Visual C++ books and I can concur with that assessment. What was once a strength in how wxWidgets was designed may be less the case today. The wxWidgets book here follows an approach that would be strikingly familiar to anyone who has strong exposure to Microsoft's GUI programming systems. The upside is that the wxWidgets system can be employed in Mac and Linux as well which can greatly open up the audience, use, cost and platform capabilities considerations for a software application.The book does a great job of revealing wxWidgets and is a good introduction to the world of cross platform GUI programming. A couple of good ideas are presented in the book. I like the coverage of wxWidgets as presented in the book. I do think it is unfortunate that there is not an up to date version.

wxWidgets is an application framework for developers who want to develop very good-looking applications for Linux, Windows or Mac. The fact that your application can be re-compiled for any of the three operating systems is definetly an attractive plus. My development is mainly for Linux, and when I first ran accross wxWidgets, I was amazed at how quickly I could get a simple application going in under an hour. Compiling the library is as easy as issuing a few commands from a terminal window, changing to the samples directory, and running make under the minimal sample directory.Bear in mind that developing applications is not for complete beginners. You should know C/C++ already, and be reasonably familiar with your OS and compiler. That way, following the examples given in the book, and reading the source code from wxWidgets samples directory, can get you up and running in a minimum of time. I came from a C background, but I had a reasonably complicated inter-airport messaging system for a local goverment authority working in two weeks, with the help of a serial communications library contributed by another wxWidgets user.The book comes with a CD full of useful tools and community contributions. I have yet to see, in my 30+ years of programming and project management, a framework as complete as wxWidgets. The support from other users is extraordinary, and you can often be talking to the original developers who are more than willing to help you get going. The fact that it is open source ensures this fantastic library will always be improving.This book is something I was awaiting for a long time. It is definetly worth the price (and then some).

For someone first learning wxWidgets, this book is an excellent starting point. It clearly explains each part of the library, from the windowing system right down to the threading and socket layers. In addition, the numerous examples allow the programmer to quicky get up to speed on the concepts presented in each section. The book's only weakness is that it is not a comprehensive reference guide, and must be supplemented by the online help files during everyday programming. For someone just starting out or needing a refresher course on the capabilities of wxWidgets, this is an excellent book.

This book did it for me. Writing a GUI can kick your rear, but this book has what you need.It helps if you have been programming for many years and have college courses in computer graphics.Once you have decided to us wxWidgets, get this book. Sorry, I do not give all 5 stars on principle, there is nothing wrong with this book.

I was never able to get DialogBlocks to build the wx library. Kept freezing halfway through. Eventually I gave up and spent a lot of time setting up an Eclipse environment. (This is on an old Powerbook...) Haven't worked with wx in windows or linux yet, but so far I can say that this book is NOT for the beginner. You should have a pretty solid foundation in windowed application design, makefiles and the gcc linker.This isn't the book's fault, but cross-platform GUI development is still quite complicated. wxWidgets is a great tool that has really grown into maturity, but it is certainly not panacea :) Fortunately, there are some very patient and experienced developers in the wx-user mailing list.

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Sabtu, 26 Oktober 2013

Ebook Download Room on the Broom Big Activity Book, by Julia Donaldson

Ebook Download Room on the Broom Big Activity Book, by Julia Donaldson

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Room on the Broom Big Activity Book, by Julia Donaldson

Room on the Broom Big Activity Book, by Julia Donaldson


Room on the Broom Big Activity Book, by Julia Donaldson


Ebook Download Room on the Broom Big Activity Book, by Julia Donaldson

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Room on the Broom Big Activity Book, by Julia Donaldson

About the Author

Julia Donaldson is the U.K. Children's Laureate. She and Axel Scheffler are the award-winning, bestselling team who created The Gruffalo, which was made into an Oscar-nominated short film.

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Product details

Age Range: 4 - 8 years

Grade Level: Preschool - 3

Paperback: 48 pages

Publisher: Grosset & Dunlap; Act Clr Cs edition (August 11, 2015)

Language: English

ISBN-10: 9780448489445

ISBN-13: 978-0448489445

ASIN: 0448489449

Product Dimensions:

8.6 x 0.3 x 10.6 inches

Shipping Weight: 10.4 ounces (View shipping rates and policies)

Average Customer Review:

4.7 out of 5 stars

55 customer reviews

Amazon Best Sellers Rank:

#97,449 in Books (See Top 100 in Books)

Room On The Broom is the favorite book in our household. I was very excited to find this activity book to play with my children. I have a 5 year old and a 3 year old. This kept them both entertained and most activities were not too advanced for my 3 year old. Loved it!

My 3 yr old is obsessed with Room on the Broom. The book, the movie, all of it. This was a great gift for his birthday and my 8 yr old and 6 yr old loved helping the 3 yr old do the activities in the book. Great item, you won't be disappointed if you love the book.

What a great addition to the book. As someone working in pediatric speech therapy the book was easy to use and the stickers and activity pages made it easy to add to an already fun story. As everything you need is in the activity book prep time was kept to a minimal, which was much appreciated. The activities range from easy (for younger children) to more challenging (re-telling the story with props) for older children. The clients really enjoyed it and asked for some of the activities long past Halloween.

Great for fans of the book or movie! My kids loved the stickers and the puzzles! Definitely not for 3 and younger unless you just want it for the stickers- there are crosswords and other activities that are to involved for really young toddlers

My 8 year old daughter LOVED this activity book. It had a good variety of sticker activities, mazes, puzzles, find the difference, etc. We had a 10hr car ride and this kept her pretty busy and happy - much more so than other types of books, like the National Geographic sticker books.

This is the perfect addition to the book and short movie. I used this activity book for "Room on the Broom" thematic unit for PreK-K level students. The kids loved it!!

Bought this for my 4.5 year old niece who came to stay with me. We watched the show then I gave her the workbook and she loved it! She wanted to watch the show over and over while working in the book. Such a cute concept.

High quality, glossy colorful pages and stickers. Lots of fun for your little witch or wizard. Amazing quality for the price. I bought a second one to keep for myself. Love.

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Room on the Broom Big Activity Book, by Julia Donaldson PDF

Rabu, 16 Oktober 2013

Download PDF PCs For Dummies

Download PDF PCs For Dummies

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PCs For Dummies

PCs For Dummies


PCs For Dummies


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PCs For Dummies

Review

“PCs for Dummies,” by Dan Gookin, is your primer for everything there is to know about personal computers." (Graham & Wolf 2016)

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From the Back Cover

Learn to: Determine what you need in a PC and how to set it up Configure your PC, hook up a printer, and connect to the Internet Find your way around Windows 10 Play movies and music, view photos, and have fun Everything you ever needed to know about PCs but didn't know who to ask! Here's the bestselling PC reference on the planet, fully updated for Windows 10 and still written for ordinary people! Whether it's your first computer or an upgrade, Dan Gookin, tech expect extraordinaire, is the man to show you how to use it. Learn to pick the right PC, navigate Windows 10, add a printer, get online, use social media, protect your files…and have a laugh along the way. PC shopping made easy — learn what to look for, how to choose software and hardware, and what support you need Stuff they think you already know — like what those weird things are on the console, and how to attach peripherals What's under the hood — basic info about the motherboard, memory, storage, setting monitor resolution, expanding your system, and using Bluetooth Through the Windows — tour Windows 10 and learn to use the taskbar, settings, and control panel; find, install and run programs; and manage files and folders The digital world — connect to the Internet, explore web browsers and email programs, manage photos, listen to music, and watch movies Be careful out there — set up the Windows firewall, back up files, and keep yourself safe on the Internet Open the book and find: Nerdy terms used to describe a PC Keyboard and typing basics How to use cloud storage to keep files in sync Definitions of network terms Useful troubleshooting advice Power management tips The ten PC commandments System expansion information Touchscreen tips What accessories to buy for your PC

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Product details

Series: For Dummies

Paperback: 360 pages

Publisher: For Dummies; 13 edition (December 2, 2015)

Language: English

ISBN-10: 9781119041771

ISBN-13: 978-1119041771

ASIN: 1119041775

Product Dimensions:

7.4 x 0.7 x 9.3 inches

Shipping Weight: 1.1 pounds (View shipping rates and policies)

Average Customer Review:

3.7 out of 5 stars

19 customer reviews

Amazon Best Sellers Rank:

#131,597 in Books (See Top 100 in Books)

Very Disappointed.I'm 65 pages into this book. I have learned virtually nothing so far. The takes a simple concepts that could be explained in a few pages and instead drags it out over numerous pages. All the while, the reader is subjected to his unrelenting, rapid-fire side comments (which are intended to be funny, but are not).This book is aggravating to read.I do think there is probably good info here, but it is just not worth the effort. There may be one sentence per page worth reading, the rest is garbage.I wouldn't even recommend this book to someone that has never used a computer before. It really is that bad.

This book is perfectly suited to me...I'm 74 and decided to learn about computers so I can make my own videos....HATE technical writing so was dreading having to read this stuff...What a surprise!...The book is written in lay language as much as is possible and fun to read instead of a drudge....Same goes for Laptops for Dummies...

My son loves this book he’s 15 and wants to learn about computers for college and it’s a good jump start for him

ok

Good

Bought it for my dad, he loves it!!!

Haven’t finished

Provided me with lots of useful information in simple, easily understood language. The author appreciates the fact that NOT everyone is a computer whiz

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Rabu, 09 Oktober 2013

Download PDF , by Luke Ruggenberg

Download PDF , by Luke Ruggenberg

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, by Luke Ruggenberg

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, by Luke Ruggenberg

Product details

File Size: 406 KB

Print Length: 153 pages

Page Numbers Source ISBN: 1533489637

Publication Date: July 15, 2016

Sold by: Amazon Digital Services LLC

Language: English

ASIN: B01IJE3FVY

Text-to-Speech:

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Word Wise: Enabled

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Amazon Best Sellers Rank:

#445,492 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

If you've been listening to podcasts about gardening or reading books or blogs about gardening that make it sound "sexy" and easy...read this book first! Seriously, though, anybody who's gardened for any length of time will find themselves laughing as well as nodding their head in agreement with the author's insights and stories. If you've been gardening for a few seasons and have gotten frustrated with the process and never-ending work, put down your hoe/rake/shovel/seed packet and take a break with this book. It's healthy to laugh at ourselves, and, believe me, veteran gardeners will laugh at themselves as they read through this little volume.

I have to say this was an easy read that had me laughing out loud often enough that I had to explain or read passages to my husband. Sometimes I was laughing so hard that he couldn't understand me. I am not a gardener and this book hit on every point as to why I am not. It also hit a few points on how I get sucked into trying to garden if I don't overcome that feeling in the early spring. I especially loved the chapter on pick up trucks, Chapter #4: Pop the Trunk, well worth the read. If you don't find yourself laughing or at least smiling a lot, you probably have never tried gardening.

Gave this to my husband and he loved it! Heard him laughing quite frequently! And he had to read me some of the best parts. He also enjoyed sharing it with another gardener! It was a great gift.

This was a righteous tongue in cheek look at gardening. Sometimes hitting closer to home than missing. A job very well done.

I have not finished this yet but I see myself and have to laugh out loud.

I love the humor of this writing, which is so unique for its genre. And the short chapters make it easy to pick up and enjoy at intervals. I'm not a gardener per say, but I enjoy plants, gardens, and working around the yard from time to time. This book brings typically dry garden writing to life, and makes it relatable for the average person.

Not as funny as I hoped. Rambled too long to make a point.

Bought as a gift. Was loved.

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